PsychNology Journal, Volume 1, Number 1, 39 – 56

Virtual Unreality of Videogames

Guardini Pietro
Department of General Psychology, University of Padova, Italy


Abstract
Beginning with an objection raised to the excessive attention promotion gives to the aspect of "realism" in videogames, I chose to describe instead how excessive realism may be counterproductive. I identify and focus on what game designers wish to obtain from their products, then proceed to introduce and explain the concept of "virtual unreality of videogames". A number of examples and counter-examples serve to describe important principles used by game designers to build what I have called virtual unreality.

Keywords: videogames, usability, realism, game design, virtual environments.


Cite as:
Guardini P. (2003). Virtual Unreality of Videogames. PsychNology Journal, 1(1), 57 – 70. Retrieved [month] [day], [year], from www.psychnology.org.


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