Virtual Reality Hardware Gallery
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Other Devices

Virtual NVG

The Virtual Night Vision Goggles combine standard AN/AVS-9 night vision optics with 1" high-resolution custom CRTs to deliver a high-performance simulated night vision training system matching the form and fit of real NVGs.

- Field-of-View 40° (round)
- Resolution:1280x1024 up to 1700x1350

Window VR

WindowVR is a friendlier approach to Virtual Reality. Historically, many believe the "real" virtual reality applications must include an HMD. WindowVR dispels this common misconception delivering a fully integrated VR solution complete with display, position tracking, and built-in navigation controls. Choose from a variety of flat panel display sizes, resolutions, and position tracking solutions.

. 15" XGA (1024 x 768)
· 17" SXGA (1280 x 1024)
· 21" (1600 x 1200)

BOOM 3C

CRT technology generates up to 1280x1024 pixels per eye for richly detailed, full color imagery.All BOOM models utilize sensitive, opto-mechanical shaft encoders for tracking up to 0.16 inch accuracy and 0.1 degree.

- Resolution:1280x1024
- Field of view: from 40 to 110 degrees horizontal

BOOM HF

Full Color & Monochrome Stereoscopic or MonoscopicUp to 1280 x 1024 pixels per eyeUser interchangeable modules offer from 30 to 140 degrees horizontal feild of view.

- Resolution: Up to 1280 x 1024
- Field of view:from 30 to 140 degrees horizontal

PINCH Gloves
Contact among any two or more digits (i.e. left forefinger to right forefinger). -The gloves detect when two or more digits come in contact. After the contact is verified, it is sent to the host. The elapsed time between gestures is also recorded.

V-WAND

The V-Wand is a single-hand, thumb activated modular navigation and interaction tool. Input methods include a joystick-like control point, allowing user movement on the "X" and "Y" axis and three programmable, colored ‘momentary’ switches that offer excellent tactile feedback for selection reassurance

THE CUBIC MOUSE

The CubicMouse is an innovative input device that allows intuitive specification of precise three-dimensional co-ordinates in datasets such as: seismic data, CT and MRI scans, and automotive interior structures. Control rods that can be pushed, pulled or rotated represent three mutually orthogonal co-ordinate axes (x, y and z), and allow precise control of the position and orientation of points or planes within a 3D dataset.

5DT Data Glove 16

5DT Data Glove 16-W

The 5DT Data Glove 16 is a 14-sensor data glove that measures finger flexure (2 sensors per finger) as well as the abduction between fingers. It is the higher-end version of the 5DT Data Glove 5. Both version (16 and 5) are available in wireless mode (W)

 
SpaceBall 400 FLX
With this 3D motion controller, you can intuitively zoom, pan and rotate models, exploring and navigating your designs as naturally as if they were objects in the real world.

This Innovative 3D Controller Frees You To:
Move Objects without Interrupting Your Flow
Early Detection of Design Errors
Reduce Design Costs
Be More Creative
Streamline the Design Process
Easily Accomplish Difficult Maneuvers

 
CyberForce
CyberForce™ is a force-feedback armature that not only conveys realistic grounded forces to the hand and arm but also serves as a six-degree-of-freedom positional tracker that accurately measures translation and rotation of the hand in three dimensions. CyberForce is an option designed to work with VTi's CyberGrasp™, the award-winning, lightweight, force-reflecting exoskeleton that fits over a CyberGlove® and adds resistive force feedback to each finger.

 
The RAVE

The RAVE (Reconfigurable Advanced Visualization Environment ) from Fakespace System has arrived. NTNU will now have the first academic CAVE solution in Norway, and this specific RAVE is the first non-military RAVE system in the world.

Resolution per Projector:
- 1280 x 1024 (typical)-1500x 1100 (ANSI pixels)
- 2500 x 2000 (addressable)
Screen Size:

- Vertical wall image - 10' w x 9.5' h
- Floor projection - 10' d x up to 12' w

The CAVE

The CAVE is a projection based virtual reality system developed at the Electronic Visualization Lab; it was created by Carolina Cruz-Neira, Dan Sandin, and Tom DeFanti, along with other students and staff of EVL. More recent VR systems based on the CAVE are the ImmersaDesk and the IWall. The ImmersaDesk is a one-screen, drafting table style device. The IWall is a large, single screen display using four tiled graphics pipes for increased resolution.

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