Time has passed since the idea first crossed our minds of a periodic
publication devoted to a theme fascinating us to the point of
obsession: the strict connection between humans and technologies.
Enjoyable from so many different perspectives - practical, artistic,
philosophical-, this theme is acquiring more and more supporters
now, gradually dissolving clear-cut disciplinary distinctions
that separate people from their technical artifacts and showing
its strong conceptual and practical assets. Simple in its basic
claim but subtle in its actual deployment, this perspective calls
for complex, careful investigative efforts and pays back with
a richer, closer grasp of the phenomena it is applied to.
In the process of its realization, the original idea of a newsletter
has been replaced by that of a website with an included periodical
publication, where a more variegated set of activities could be
displayed and which could better support our expanding community,
whose core is constituted of people knowing each other for having
worked together at times, but seeks new contributors relentlessly.
The point of the journal is in fact to make visible new, original
work and, seizing on the advantages of an electronic publication,
to attract fresh yet circumstantiated ruminations from young authors
on whatever format they prefer.
The journal intends to facilitate the exploration of its general
theme by proposing a specific topic each issue; for the first
issue we have selected the topic of 'usability' since it is well
representative of how technologies are intertwined with people
using them and are affected in their very design and functioning
by such interdependence. Usability is a widely acknowledged concern
in the engineering community and has triggered close cooperation
with other disciplinary fields. Two papers address this issue;
Spagnolli, Gamberini and Gasparini describe a procedure ('breakdown
analysis') step-by-step for the usability evaluation of virtual
environments, implementing those action-based theories which are
currently receiving such a warm appreciation in the field of Human-Computer
Interaction. A similar theoretical approach is supported by Giuseppe
Riva, whose paper offers a comprehensive framework to handle the
issue of web usability and organize the confusing plethora of
recommendations available in the literature. There is another
contribution on usability, written by Pietro Guardini who interrogates
on the extent to which a successful videogame can be said 'realistic'
and guides the reader thorough a detailed series of examples to
illustrate the tricks through which players' expectations are
indulged.
The other contributions selected for the summer issue of Psychnology
Journal are a research report and a review paper; Gamberini and
Cottone have examined with an experimental procedure how the memory
of the objects encountered in a virtual space vary according to
their perceptual appearance and which condition gets closer to
the kind of memory one has of real objects. Casarotti et al. reviewed
various distance learning solutions too see how performance is
effected by the degree of interaction users are allowed.
We hope you will find this first issue satisfying and the topic
so intriguing in itself to send your own contribution to the journal
or to any other section of the web site.
The
Editors in Chief