This
paper aims to develop a brief interface evaluation method on cyclic
interaction theory, allowing low-level interaction analysis, i.e.,
action-effect problems, effect-goal problems, and goal-action
problems. It illustrates low-level interaction problems from everyday
examples and, in turn, based on cyclic interaction theory a designer
review method, the low-level interaction walkthrough, is introduced.
The method is a modified version of cognitive walkthrough and
the analysis focuses on the issue of direct concern to the practitioner
who intends to identify low-level interaction problems in their
design specification.