In
this article, I describe findings on the impact of virtual realisation
on professional skills and creativity, based on observational
studies and interviews with surgeons and musicians. I also present
a vision of computer-supported creativity in terms of a modular
set of virtual and augmented-reality environments based around
an explicit model of the creative process. I suggest that by combining
these two types of study, the potential of virtual realisation
technology can be utilised in a way that transcends physical distinctions
of time and place, while reinforcing the cognitive distinctions
that are essential for the generation of creative outcomes.